Rugby Football Union - Refereeing Detail
ADDITIONS
TO CONTINUUM TO INCORPORATE LAW INTERPRETATIONS/
VARIATIONS
FOR ALL WHO PLAY AND MANAGE (I.E. COACHES,
REFEREES, ETC.) PLAYERS AGED UNDER 18 ON 1ST SEPTEMBER
DOMESTIC
MATCHES IN ENGLAND ONLY
AGE GRADED LAWS, INTERPRETATIONS/VARIATIONS
In
September 1983 the RFU first issued a number of Law Interpretations which
were for all who played under the age of nineteen years on 1st September.
(These were designed to improve safety and help revent injury.)
From
November 2001 these have been reviewed and revised and should be read in conjunction
with The LAWS OF THE GAME OF RUGBY UNION, written by the International Rugby
Board. (IRB)
Definition:
Junior
rugby is now regarded as for all who play in teams identified as aged between
under13 and under 18.
No player involved in a match at any age level from under 18 downwards shall use in training or in a match the technique known or referred to as Squeezeball.
No
person involved in the teaching or coaching of the Game may teach or coach
players involved in a match at any age level from under 18 downwards or encourage
such players to use the technique known or referred to as Squeezeball.
Note:Squeezeball
is a technique where the ball carrier goes to ground head forward (touching
or close to the ground, irrespective of immediate contact with opponents)
usually keeping parallel to the touchline, holding and protecting the ball
close to the chest and, when on the ground, pushes the ball back between the
legs.
Penalty:
Penalty Kick.
Any
player at any stage in the scrum, ruck or maul who has or causes an opponent
to have, his shoulders lower than his hip joint must immediately be penalised
by awarding a Free Kick.
The
object of this interpretation is to try to prevent a collapse of scrum, ruck
or maul. It is to help the coach to coach good technique, and the referee
to penalise bad technique. Any player who has his shoulders lower than his
hip joint can only move downwards unless he has very great strength. The force
through the shoulders should be directed forwards and upwards; all players
should remain on their feet, thus preventing a pile-up and possible injury.
Law
15: Tackle, lying with on or near the ball.
It
is illegal for any player to wilfully fall on or over a player lying on the
ground with the ball in his possession, to wilfully fall on or over players
lying on the ground with the ball between them, or in close proximity.
Penalty:
Penalty kick at the place of infringement.
Additional
Notes to help interpret Law 15:
No
advantage shall be played under this Law
A
player is assumed to have fallen wilfully unless the referee is absolutely
certain the fall was accidental
In
the very rare instances when the fall is accidental, play must be stopped
and a scrummage awarded. The object of this change in interpretation in Law
15 is to keep players on their feet and to prevent them from falling to the
ground; thus removing a dangerous area of play. This will create proper rucks
and mauls defined as "players from each team on their feet" (Law
16, ruck; Law 17, maul). Should the correctly formed ruck or maul then collapse,
the referee must immediately act to prevent a pile-up from developing.
Play
the game for the right reason, first learn how to play skilfully, then apply
that skill in order to win.
Seminars,
internal courses and working to a regular syllabus are essential steps to
proficiency. Players must be adequately prepared for any match.
Mismatches
can be avoided by talking to the Coach in charge of the opposition before
the game.
Attention
must be paid to pre-season preparation.
Players
need to be fit to play rugby rather than hope to become fit by playing it.
Adequate fitness training, including special exercises for the front row,
are vital; necks and shoulders need to be strong. The fatigue factor needs
careful watching;see RFU publication, "Fitness Training for Rugby".
Tackling
is a skill that needs to be taught. See appropriate RFU publications and videos,
the RFU Continuum and Player Safety Pamphlets No1-9. For up to date products
contact www.rfu.com or e-mail refereeinfo@rfu.com.
No
player should be asked to play outside his or her age group (see RFU Continuum).
NO PLAYER AGED 16 AND BELOW SHOULD BE PERMITTED TO PLAY AGAINST ANY TEAM IN
WHICH THERE ARE ADULT PLAYERS i.e. THOSE AGED 19 YEARS OR OVER.
Clubs
must exercise great care and close supervision over the playing of those who,
although 17, are eligible to play in adult teams.
Violence
has no place in the game. Any player using their boot against another player,
or committing other obvious acts of violence, should be removed from the game
by their school or club for a very significant length of time. Disciplinary
results should be forwarded to the local Constituent Body.
Injuries
from pile-ups are often caused by a player refusing to part with the ball.
Getting rid of the ball early rather than late makes for a faster and more
enjoyable game.
UNDER
13
13.1
Playing time not to exceed 25 minutes each way with a size 4 ball.
13.2.
Teams will be made up of fifteen players, eight of whomwill be forwards, with
the remaining seven forming the backs.
The
hand off/fend off is now permitted.
13.4.
Kicking the ball on the ground (often called fly hacking) is now permitted.
LAW
20 SCRUM
In
an eight-person scrum the formation must be 3-4-1, with the single player
(normally the number 8) ushing on the 2 locks.
The
locks are now permitted to bind between the legs of the props with their outside
arms.
Exception:
A team may have fewer than eight players in its scrum when either the team
cannot field a complete team, or a player is sent off for foul play, or a
player has to leave the field because of injury.
Even
allowing for this exception, each team must always have at least five players
in a scrum and both scrums must always be equal in numbers.
If
a team is incomplete, the scrum formation must be as follows:
If
a team is without one player, then both teams must use a 3-4 formation (i.e.
no No.8).
If
a team is without tow players, then both teams must use a 3-2-1 formation
(i.e. no flankers).
If
a team is without three players, then both teams must use a 3-2 formation
(i.e. only front rows and locks).
When
a normal scrum takes place, the players in the three front-row positions and
the two lock positions must have been suitably trained for those positions.
If
a team cannot field such suitably trained players because: either they are
not available, or a player in one of those five positions is injured or has
been sent off for Foul Play and no suitably trained eplacement is available,
then the referee must order uncontested scrums.
In
an uncontested scrum, the teams do not compete for the ball. The team putting
in the ball must win it. Neither team is allowed to push the other team away
from the mark.
The
ball must be played by the hindmost player in the scrum without delay.
Penalty:
Free Kick.
Front
rows coming together: In the interest of safety, and where thought to be necessary
referees should talk the scrum down through the crouch, touch, pause, engage
sequence. Each prop touches the pponent's upper arm and then pause before
the front rows meet.
No
wheeling. A team must not intentionally wheel a scrum.
Penalty: Penalty Kick.
If
a wheel reaches 45 degrees, the referee must stop play. Ifthe wheel is unintentional,
the referee orders another scrum at the place where the scrum is stopped.
There is noturnover law at U18, if scrums are reset for wheeling beyond 45 degrees the throw-in remains with the original throwing in side.
Maximum
1.5 metres push;
A team in a scrum must not push the scrum more than 1.5 metres
towards their opponents' goal line.
Penalty:
Free Kick.
The
scrum-half not throwing the ball into the scrum may remain directly alongside
his opponent. He must not move beyond the middle line of the scrum until the
ball has emerged from the scrummage or an opponent has placed his hands on
the ball. In the event of a strike against the head, the scrum-half who has
thrown the ball into the scrummage is similarly restricted in not following
the ball.
Penalty:
Penalty Kick.
Safety:
In the event of one front row being stronger than the other, referees should
be mindful to instruct the stronger pack to reduce the power of their shove
sufficiently to ensure the opposing front row are able to stay on their feet.
Safety:
Referees should be vigilant to ensure that hookers are in hooking position.
Penalty:
Free kick .
THE
LINE-OUT
LAW
19
Minimum
numbers. At least two from each side.
Penalty:
Free kick.
Maximum
numbers. The team throwing in the ball decides the maximum number of players
forming the line-out.
Penalty:
Free Kick.
The
line-out extends from 5 metres in from touch to 15 metres in-field and parallel
with the touchline. Lifting/supporting is prohibited at this age group, i.e.
a player may not bind to a jumper until he/she has returned to the ground.
Penalty:
Penalty Kick.
There
is no longer a requirement to peel close to and parallel with the line-out.
REPLACEMENTS
Up
to seven replacements. Any number of substitutions or replacements by mutual
agreement.
UNDER
14
No
changes from under 13
UNDER
15
As
per under 13 and 14 plus:
15.1.
Playing time not to exceed 30 minutes each way playing with a size five
ball. After 60 minutes of playing time, the referee must not allow extra time
to be played in the case of a drawn match in a knock-out match.
UNDER
16, 17 AND 18
16.1.
Playing time not to exceed 35 minutes each way playing with a size five ball.
After 70 minutes of playing time, the referee must not allow extra time to
be played in the case of a drawn match in a knock-out match.
THE
LINE OUT
Players
may now pre grip a team-mate but not below the waist.
Penalty:
Free Kick
A
player must not support a jumping team-mate below the shorts from behind or
below the thighs from the front.
Penalty:
Penalty Kick.
Players
who support a jumping team-mate must lower that player to the ground as soon
as the ball has been won by a player of either team.
Penalty:
Free Kick.
REPLACEMENTS
Maximum
seven.
If
a team nominates 22 players, it must have at least six players who can play
in the front row in order that there is replacement cover for the loose-head
prop, hooker and tight-head prop.